Verse Intel is an unofficial Star Citizen companion guide. It started as a reference for Wikelo's Emporium — the Banu trader running collection contracts out of Kinga, Dasi, and Selo Stations in Stanton — and has grown to cover crafting, Pyro system survival, live SC news, and more.
Everything in one place — contract ingredients, item locations, farming routes, rep tracking, blueprints, and what the community has verified in-game. New to Wikelo? Follow the quick-start below. Veteran? Jump straight to any tool from the nav.
Fun Military Skull Gun: tracker shows Irradiated fang — bring regular Juvenile.
Rewards missing: select "Decline" on retrieval — items appear in local inventory.
Ace loot: EMP ship before destroying to stop loot scatter.
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⚡ Ace Pilot bonus: Orange/Red patrols can spawn an Ace Pilot (~25% chance) dropping 1 Ace Interceptor Helmet. Use EMP before destroying the ship — 4.6 loot scatter bug.
⚡ Red vs Orange: Red pays ~21 scrip avg vs ~11 for Orange but takes 50–60% longer with much harder fights.
100+ abandoned underground research sites across Stanton's moons built by Associated Sciences & Development under Dr. Logan Jorrit. Used for unethical experiments on irradiated animals as part of Regen Crisis research. Now abandoned — but not empty. Pirates, elite Sterling guards, escaped Kopion, and unstable power cores make them extremely dangerous and extremely rewarding for ASD Drive and RCMBNT farming.
Claustrophobic corridors, radiation core with 30-second pulse cycles, zero-G sections, condenser puzzles, fuel reactor.
Multi-level labs (sub-levels 4–9). Data collection, Xenotechnology with Vanduul Blade, gravitational anomaly, escaped Kopion in animal testing pens. Access to Site B via sub-level 9.
Dr. Jorrit's personal lab. Project Hyperion chamber with disfigured Vanduul specimen. RCMBNT component source. Yormandi boss. Unlocked after Phase 1 + Phase 2.
2. Engineering (right) → download personnel data
3. Move to Research wing → complete objective
4. Return through Engineering → point of no return
5. Navigate pipes section → warehouse
6. Voice recorder in locker
7. Exit via vent system past Volt Zenith weapon rack
8. Lobby elevator to exit
Point of no return: Once you drop into the pipe section you cannot easily go back. Loot the warehouse first.
Kopion in tunnels: Juvenile Valakkar in the natural tunnel after the pipes section. They're fast — have your weapon ready before entering.
Multitool tip: If you forgot yours, there are crafting kiosks just inside the hangar entrance. Craft a mining module there before going deeper.
2. Sprint right then right again across open shaft
3. Sub-level 7 (Analytics)
4. Voice recorder in security room locker
5. Three weapon racks in next chamber
6. Complete data retrieval → exit
2. Research sub-level 6 (Xenotechnology)
3. Blank data drive from desk → insert into terminal
4. Wait for transfer → recover drive
5. Exit via hidden shaft sprint path
6. Deliver drive to low orbit station
Terminal transfer: The data drive transfer takes about 15–20 seconds. Stay at the terminal — walking away cancels it.
Hidden shaft route: The exit uses the same hidden shaft sprint path from P1M1. If you know it, this mission becomes much faster.
2. Upload power data at terminal
3. Retrieve server blade from next room
4. Fuel reactor → time the 30-second pulses
5. Parkour path into reactor core
6. Navigate Alpha/Beta/Gamma struts
7. Use shielded exit door on far side
8. Deliver data to low orbit station
Sterling elites on platforms: You don't have to fight all 24. Snipe from the entrance strut or use the platforms as cover and run past if you're fast enough.
Power Usage Data bug: Community reports this repeatable contract has a bug where the final storage step fails. If it happens, try switching your character body type in the character editor before rerunning.
2. Pass the drop shaft carefully
3. Collect server blade from Zero-G area
4. Return to office → insert blade into rack
5. Write seismic data onto blade
6. Door stuck? → right-hand vent to climb out
7. Deliver to low orbit station
• Energy Anomaly Data • Security Data
• Seismic Data • Power Usage Data
Each pays 1 ASD Secure Drive + aUEC per completion (~10–15 min)
Jorrit Dossier: Project Hyperion missions are the only source of RCMBNT components. Each run ~15–20 min, yields 1 component. Pick your mission variant before accepting — it determines which component you receive.
Fastest farming route: Once you know the layout, RCMBNT runs take ~12–15 min. The bottleneck is the security checkpoint before the lab antechamber — clear it fast or stealth past.
Don't mix mission variants: Accept the contract before entering. Picking up the wrong component type means the run doesn't count toward your Wikelo contract.
Community maps: MrKraken's companion guide on the RSI Community Hub has detailed floor maps for every wing including Site B — highly recommended for first-timers.
The Yormandi is a massive cave creature in the deepest Site B chamber. Drops Yormandi Eye and Tongue — both needed for multiple Wikelo contracts.
• P8-AR or Fresnel LMG for sustained DPS
• Med-gel (100k aUEC/200 units at hospitals)
• Medic in group for revives
• Clear adds before pulling boss
Acid pools phase 3: Spawn under you with almost no warning. Never stand still — keep circling.
Role split: One player kites/draws aggro, rest flank the weak vents from the sides. All-frontal DPS extends the fight massively.
Respawn tip: Park your ship outside with a Tier 2+ med bed. If someone dies they respawn on the ship and run back in rather than losing the whole run.
2. Weapon racks → Volt Zenith Sniper
3. Security room lockers → voice recorders + bonus gear
4. Freight elevator → store valuables before exiting
🔑 ASD Drives → Home Location inventory, not character. Check freight elevator at home hangar.
🔑 Group runs — EACH player must accept their own mission. Only the mission acceptor receives drives. Running one contract as a group = one payout total.
🔑 Logout mid-mission cancels all progress. Finish or stay logged in.
🔑 30-second pulse — listen for the hum buildup, sprint on the silence.
🔑 Door bug P2M2 → right-hand vent to climb out.
🔑 Power Usage Data bug → try switching character body type in character editor if final step fails.
🔑 Multitool — craft at kiosks just inside the hangar if you forgot one.
🔑 Site B — Phase 1 AND Phase 2 both required first.
🔑 RCMBNT — choose variant before accepting mission, not after.
🔑 Terminal transfers — stay at the terminal until it completes (~15–20 sec). Walking away cancels it.